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Asset library

The asset library holds the reference images the AI works from: the exact wheel you are eyeing, a wrap swatch, a body kit product shot. Save them once and pick them in any project.

Open it from Assets in the sidebar, or from the Manage library link inside any category panel in the editor. Assets are grouped into the same six categories the editor uses: Wheels, Color / wrap, Body kit, Exhaust tips, Spoiler / wing, and Scene.

The asset library page with category tabs, a file drop zone next to an add-from-URL field, and saved wheel reference images
The library page: pick a category tab, then add references by file upload (left) or by pasting an image URL (right).

Adding assets

Pick the category

Select the tab the reference belongs to. The category matters: the editor’s Wheels panel only offers wheel assets, the Scene panel only scenes, and so on. Each tab shows a count of what it holds.

Upload a file, paste a URL, or add a color

Add a reference opens two ways in, side by side: drop an image on Upload a file (or click it to browse; JPG, PNG, WEBP, or HEIC up to 10MB), or paste a product photo’s address into Add from a URL. The URL route is the fast path when you are browsing a wheel shop: copy the product image address, paste, done. In Color / wrap there is a third way: Add a color saves a hex value with a finish, no image needed.

Name, tag, and add notes

A name like “Vossen CV10” tells assets apart in the picker. Tags such as the brand, size, or style (“bbs”, “19in”, “forged”) are what you search and filter by once a category holds dozens of entries. Notes travel with the asset into every render that uses it: write the spec once (“19x9.5 ET35, gloss bronze, concave face”) and the AI reads it each time. Click any asset to edit these later.

Finding things in a big library

  • Search by name or tag, or tap the tag chips under the search box to narrow the grid.
  • Star the assets you use most. Favorites sit at the top of every picker, followed by the assets you rendered with most recently.
  • Select switches the grid into multi-select so you can tag, favorite, or delete many assets in one go.

Using assets in a render

  • In the editor, open a category panel and tap an asset to select it as the reference for that category. The panel shows the asset’s notes so you know what the AI will read. Tap again to deselect, or use Reset to clear the panel.
  • Each panel has the same search, tag chips, and favorites toggle as the library, so a category with hundreds of wheels is still two taps away from the right one.
  • The library is personal and shared across all your projects: save a wheel once, try it on every car you photograph.
  • Clean product shots work best as references: the part on a plain background beats a photo of it already mounted on another car.

Factory colors

The Color / wrap panel ships with a searchable list of iconic factory paints, grouped by maker: Nardo Grey, Aston Martin Racing Green, Miami Blue, Yas Marina Blue, and dozens more. Picking one sets the hex, the finish, and the color’s name in the prompt, so the AI paints the shade you mean rather than a nearby one. The same list sits at the bottom of the library’s Color / wrap tab: hit Save on any of them to copy it into your own library, then add a note with the wrap film that matches it.