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Asset library

The asset library holds the reference images the AI works from: the exact wheel you are eyeing, a wrap swatch, a body kit product shot. Save them once and pick them in any project.

Open it from Assets in the sidebar, or from the Manage library link inside any category panel in the editor. Assets are grouped into the same six categories the editor uses: Wheels, Color / wrap, Body kit, Exhaust tips, Spoiler / wing, and Scene.

The asset library page with category tabs, a file drop zone next to an add-from-URL field, and saved wheel reference images
The library page: pick a category tab, then add references by file upload (left) or by pasting an image URL (right).

Adding assets

Pick the category

Select the tab the reference belongs to. The category matters: the editor’s Wheels panel only offers wheel assets, the Scene panel only scenes, and so on. Each tab shows a count of what it holds.

Upload a file or paste a URL

Two ways in, side by side: drop an image on Upload a file (or click it to browse; JPG, PNG, WEBP, or HEIC up to 10MB), or paste a product photo’s address into Add from a URL and hit Add from URL. The URL route is the fast path when you are browsing a wheel shop: copy the product image address, paste, done.

Name it (optional)

An optional name like “Vossen CV10” makes assets easy to tell apart in the picker later. Left blank, you still get the thumbnail.

Using assets in a render

  • In the editor, open a category panel and tap an asset to select it as the reference for that category. Tap again to deselect, or use Reset to clear the panel.
  • The library is personal and shared across all your projects: save a wheel once, try it on every car you photograph.
  • Clean product shots work best as references: the part on a plain background beats a photo of it already mounted on another car.